Explore fully realized realms of Sanctuary – the living, breathing gothic fantasy world of Diablo III – rendered in gorgeous 3D. Battle the unholy forces of the Burning Hells with all-new character classes such as the otherworldly Witch Doctor, or with re-imagined warriors from Diablo’s past, like the powerful Barbarian. Rain Hell on your enemies and use the interactive environment as a weapon: lay cunning traps, turn destructible objects against your foes, and use environmental obstacles to your advantage - all powered by the Havok physics system. Experience the intensity of multiplayer Diablo III over an all-new, wickedly enhanced Battle.net platform with numerous enhancements to make connecting with your friends easier, and cooperative gameplay more fun.
"Our primary motivator when hosting each BlizzCon is to provide an epic atmosphere for members of the community to meet up and share their common passion for Blizzard games. In keeping with that tradition, at this year's BlizzCon we'll be facilitating the first-ever BlizzChat: Community Live! Attendees will be given a venue to discuss a number of focused topics pertaining to the Diablo, StarCraft, and Warcraft universes and gameplay.
Gameplay: Diablo 3 is, at heart, an action game. You expect blistering fast action, with frantic clicking and things constantly dying and/or exploding. This means that to tell a story in the game, the developers had to go with the idea of "action storytelling." The concept of "Play don't tell" is the standard by which Blizzard operates. People should be participating in the story as they play through the game wherever possible, instead of standing silently by and watching. As an example of where they failed with this concept in Diablo 2, The team showed Deckard Cain's introductory speech at the rogue camp in Act 1. The speech, they noted, lasted 1 minute and 4 seconds, during which time the player killed no monsters and gained no treasure, but did get bombarded with the entire story. This isn't good. After all, you don't play to stay a while and listen, you play to click stuff and watch it explode.
Blizzcon, piece of news : "The team then revealed a few ways in which they are trying to fix this in Diablo 3. They showed an example of a quest in Diablo 3 in which a weaponsmith wants you to kill a cult leader who has been slandering him. However, he actually follows you to the scene of the crime, saying things and giving you small snatches of the quest's storyline as you kill things. Finally, when the boss dies, he thanks you and offers you your reward - and access to his shop - on the spot.
The team also talked a bit about how they're working on opt-in storytelling. While they're adding more lore and storytelling and conversation than ever before to Diablo 3, most of it is going to be opt-in. As an example, they gave a preview of their lore book mechanic. These are books that drop off certain mobs. When you click on them, it brings up an audio file of the book read by the author that plays as you continue to advance and kill monsters. The example we heard was from the diary of Leoric, the king of Tristram, who battled the influence of Diablo but went crazy in the end.
One more challenge the developers described is that of making the story scenarios match and support the gameplay. The example bought forth in the panel was a siege. A siege implies a lot of story to begin with, with the presence of two armies in battle and high stakes for the armies, but more importantly, it matches the basic Diablo philosophy of killing and action. the example the team gave of this was that of a dungeon created when a team of sappers breaks through the basement and the enemy comes pouring in. This creates a classic Diablo dungeon, but also gives the player a sense of urgency and story involvement as they save the keep from certain doom by preventing the enemy army from breaking through."