What is Neverwinter Nights? Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. This role-playing game (RPG) puts you at the center of an epic tale of faith, war, and betrayal.
As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a king’s court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Gameplay : Neverwinter Nights 2 is a role-playing game based on the Dungeons & Dragons Before the game begins, players build a player character in accordance with the character creation rules of Dungeons & Dragons, which includes selecting a race and class, then assigning skill points.There are 12 classes available, including the rogue and the wizard. Neverwinter Nights 2 makes use of the d20 system where a "die roll" or random number is used to determine the probability and effectiveness of every action, including attacks and saving throws. The player character may gain the assistance of up to four or more party members, who can be controlled directly by the player or given orders dictating how to behave in combat.
About the game universe:An in-game screenshot. The player character and his party are in the middle of the screen. The interface is around the border, with a mini-map, dialogue box, and a variety of hotkeys.
The game is set in the Forgotten Realms campaign setting. The party is able to explore various areas of Faerûn, including its cities, forests, and dungeons, while earning experience points and treasure by defeating monsters and completing quests. The entire party collaborates during combat, with characters behaving differently depending on their class and abilities. Upon gaining a certain amount of experience, characters level up and earn new abilities such as magic spells and feats. Some races, like the drow, are more powerful than others and require characters to accumulate more experience to earn levels. Prestige classes, more specialized versions of base classes, can be accessed by fulfilling certain requirements. The warpriest, for example, is available to divine spellcasters such as clerics after they have reached a set level of power. Items such as weapons, armor, potions, and scrolls can be used or equipped by characters, and some equipment changes will affect a character's appearance.
As the game progresses, the player character acquires a keep that can be used as a base of operations. Initially, the keep is in a state of disrepair and must be refurbished using party funds. As the keep is improved, it can generate income and gain stronger defenses to repel sieges. Non-player characters such as equipment vendors can be recruited to work at the keep, and the player must manage the training of guards and the allocation of resources.
The campaign of Neverwinter Nights 2 can be played with other players online, but only from the beginning of the storyline. Various modifications can be made to the rules for multiplayer games, such as deactivating friendly fire. A BioWare community account is required to play online, and players are able to search for game servers matching their style of play. Players can upload and play modules online created with the Electron toolset, which is included with the Windows version of the game.
About the 3 acts :Neverwinter Nights 2 is composed of three distinct acts.The game's first act begins in the village of West Harbor, where the player's character was raised as an orphan by the elven ranger Daeghun. During a festival, the town is attacked by a group of githyanki in search of an unnamed object. Afterward, the character is sent to retrieve a mysterious silver shard from a nearby cave, which was left there years before after the defeat of the King of Shadows. The character then leaves for Neverwinter, where Daeghun's half-brother, Duncan, has more answers. During the journey, the character meets other adventurers, some of whom join the quest. In Neverwinter, Duncan instructs the party to speak with Aldanon, a sage who reveals the shard's connection with a dead warlock and his descendant, a farmer named Shandra Jerro. However, the githyanki kidnap Shandra and the player character must rescue her. At the end of Act I, the party dispatches the githyanki, rescues Shandra, and learns of the origin of the shards.
In act two, the party discovers a plot of an evil wizard, Black Garius, to subsume the power of a powerful entity known as the King of Shadows. Garius is interrupted during the scheme and apparently killed. As a reward the protagonist earns a title of nobility and is awarded a stronghold, Crossroads Keep, by Neverwinter's political leader, Lord Nasher.
After tracking down Ammon Jerro, the warlock who fought the King of Shadows and the grandfather of Shandra Jerro, the player character learns that the King of Shadows was once known as the Guardian, a powerful creation of the ancient fallen empire of Illefarn. The Guardian was a man who was corrupted after tapping a dark magical energy called the Shadow Weave. Thereafter the Guardian destroyed Illefarn in a misguided attempt to protect it. Ammon is initially unwilling to help the player character, but after inadvertently slaying his descendant Shandra, he repents and joins the party.
Act three introduces the Shadow Reavers, a sect of powerful undead mages that include a revived Garius, still intent on resurrecting the King of Shadows. The player must prepare Crossroads Keep for imminent battle by fortifying its troops and lands. After additional shards are retrieved by defeating Shadow Reavers, the shards are reformed into a powerful unique weapon for the player character, the Silver Sword of Gith. The sword, stolen by Ammon Jerro in the first battle against the King of Shadows, is the only weapon that can resist the enemy's power. The army of the Shadow Reavers eventually lays siege to Crossroads Keep and is subsequently repelled. After making their way through Garius' new stronghold, the party engages the mage in a second confrontation.
After Garius is defeated, good members of the party begin the final fight against the King of Shadows. Evil and neutral characters (including the player character) can decide to attack the King or fight alongside him. A cut scene afterwards details the battle's effect on the world, and ends on a cliffhanger which is continued in the Mask of the Betrayer expansion pack.